![]() Nabeshima's policy when making games is to make it so the game reflects as much as possible what the player wants to do. ![]() Left Alive was born from the wish of Nabeshima to make a Front Mission spinoff game with more emphasis on the characters and story, and where players would have a much bigger feeling of freedom than Front Mission's tactical RPG maps. In particular, Japanese news site Game Watch published a lengthy interview with Nabeshima and Project Manager Koichiro Sakamoto. As we're getting closer to the release of Left Alive, multiple interviews with Game Director Toshifumi Nabeshima are starting to pour out.
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